Hello and welcome to Rock Paper Shotgun. Now
we’ve successfully made it through one month of 2020, that’s one whole month of kicking
alien birds, cooking virtual shepherd’s pies and ganking zombies with screwdrivers. We’ve
played loads of great PC games this January so I thought I’d get the RPS video team
to pick some of their favourites. Here are our best PC games of January 2020 – you’ll
find links to more videos and info about them in the description. And why not share your
top games in the comments. And do subscribe to the channel while you’re here and make
sure to select the little notification bell. Now let’s get going… The stomach-churning sight of giant cats rubbing
their unhygienic paws on delicious meats can mean only one thing: the return of Monster
Hunter World. Or rather, the growth of Monster Hunter World: this is the new expansion pack,
Iceborne, that adds a frozen region called Hoarfrost Reach where you can enjoy a hot
spring with your cat sidekick – and perv on the other bathers – or enjoy wading in the
deep snow. Of course, it’s not just for sightseeing – you can make lovely new friends,
like this guy who hooks trees in his horns and beat you with them like it was a baseball
bat. Luckily, the icy world is as unstable for him as it is us, letting you knock him
about with avalanches. Really, the appeal of Iceborne boils down
to – or should that be freezes up to? – more monsters, whether it’s new faces like the
horrible Tigrex here, or some absolutely brutal new variants of existing monsters. Yep, even
the things you’ve killed tens of times now hide surprises for seasoned hunters. It makes
sense as this aimed at the experienced hunter, adding Master Rank quests that you need to
be Hunter Rank 16 to access. So it’s a shot in the arm for a game that has already eaten
hundreds of hours, with lots of new threats ready to destroy you. Not least of all the
diarrhea you get from eating anything touched by this cat. Temtem feels like Pokemon in an alternate
universe where Nintendo stuck to the playing cards and love hotels instead of breaking
into the games industry. In many ways it’s exactly what GameFreak offers in some of the
latest pre-Sword and Shield Pokemon games. There are cute creatures, Temtems, to tame,
Dojos with Dojo Masters to defeat in violent pet combat, and a nefarious Clan up to know
good who you must thwart the plans of. There are other things in Temtem, though,
that add to the formula. It’s an MMO, so you’ll run into other players and be able
to emote at, chat and trade with, and challenge in casual and ranked battles. All of the battles
are two-on-two, either through co-op battles or through you being put in control of two
of your Temtems. And the battles also use a stamina system that adds risk/reward to
your more powerful moves, as well as cooldown timers on moves that add more strategic depth. And they’re cute. My fave Temtem is Ganki,
this cute bee dude with big stonking bullhorns. He’s great and I love him. The game’s
in early access and we’ll be covering it as it grows – but you can check out more in-depth
impressions in the video in the top right corner now. Jeez, Coffee Talk is beautiful isn’t it?
I’ve always wanted to be a barista, but I enrolled on the wrong course and became
a barrister. I make bad coffee, but I can get you off for murder. Anyway: it’s the
latte art I was interested in, and finally there’s a game where I can do latte art
and not get judged [gets judged] oh, never mind. In Coffee Talk you are a nighttime cafe
owner in a fantasy version of Seattle, where elves, orcs, mermaids, succubuses, and lots
of other mythical races live together with humans. You not only need to be a great listener,
you need to be a good barista too. Learning how to make various drinks to suit customers’
requests. There’s a handy little smart phone that helps you learn what you need to do to
make each drink, and – for some reason – smoking is allowed inside. The music that accompanies
this game is brilliant, super relaxing lo-fi and jazz selections to help give your cafe
the identity it needs. I could get lost in this game for hours, the muted colour palette
is absolutely fantastic, and it’s one of the most relaxing games I’ve played in recent
times. I think Journey To The Savage Planet should
be renamed a Savage Bastard Visits A Nice Planet. You’ve crash landed on an alien
world, but most of the creatures are minding their own business until you, a space asshole,
come along and start slapping them into goo or kicking them into horrible buzzsaw machines.
It’s all in aid of fixing your spaceship, which is as good an excuse as any to maim
and murder. Or feed creatures chemicals until they guff out crafting materials. At the outset it looks like a survival game,
a riff on Subnautica maybe, but it’s more of an action platformer. As much as you craft
new equipment to push further into the world, those rare upgrade materials behave more like
Metroidvania gear-unlocks. You find them hidden in temples and they give you double jumps
and grappling hooks that lead to more advanced platforming challenges. Though I do like the
use of alien seeds and goo to change the world, whether it’s planting new grapple points
or dropping bouncy puddles or sticky surfaces to mess with local creatures. It’s got a
goofy sense of humour, a bright colourful palette and moves along at a speedy pace – quite
an enjoyable vacation to take during these colder winter months. And you can always warm
your hands on the bird gas. The last proper Judge Dredd game we got was
in 2003, with first-person shooter Judge Dredd: Dredd vs. Death. Since then? The streets have
gone perilously unjudged. MiniLAW changes that, albeit in an unofficial capacity. You
roam the crime-ridden streets of New Babel as a Constable, the lovechild of a Mega City
judge and RoboCop. There’s an overview map where you spot potential crime, you pull a
release handle to drop out of your constable car, and then you get to work taking down
some nasty criminals, with a healthy dose of authoritarian guilt on the side. It’s not as simple as just gunning every
criminal down, though. Missions give you specific targets to capture alive by shooting, punching,
and kicking them (sometimes out of windows) until their health is low enough that your
Microsoft Sam-style shouting scares them into surrendering. Failing to capture “special
targets,” this way gets you penalties. There’s a whole arsenal of non-lethal (and very lethal)
weapons for you to play around with, too, like a sandbag cannon and a spiked gauntlet.
It’s a cracking amount of fun, and the pixel art is breathtaking. I wouldn’t be Alice Liguori Simsfluencer
if I didn’t include a new Sims 4 pack in this video. The Sims kicks of 2020 in a big
way. Well… in a big… small way. Tiny Living is absolutely adorable: loads of amazing build
and buy items, some lovely cosy create a sim options, and new lot perks rewarding the smallest
homes possible. It’s essentially a challenge pack, which is refreshing to see. You have
to build a home that is either 32 tiles, 64 tiles, or 100 tiles. Manage any of these and
you get lot bonuses. The smaller the home, the better the bonus. But it’s not as easy
as it sounds. Especially when your roommate insists on having two doors between your kitchen
and toilet. How did I manage to survive two hours of my
roommate-slash-boss being a demanding man baby. Two doors isn’t even a building regulation
anymore. Anyway, the buy mode items are soo cute, Hygge in style, but I am puzzled about
this huge ass lamp. That’s not tiny. This is meant to be a tiny pack. That’s fucking
massive. Anway, for a more indepth look at the pack, click the card popping up in the
top right of the screen now. I was expecting The Walking Dead: Saints & Sinners
to be naff virtual reality tie-in – some kind of shooting gallery with comic book assets.
Instead it’s a fleshed out survival adventure, with mild elements of immersive sims – your
Deus Exes, etc – as you are placed in small sandbox levels and given freedom of approach
of how to tackle them – whether that’s creeping up a drainpipe (and hopefully not dropping
your gun in the process), or running around like a mad man with gun in one hand and a
dagger in the other. Of course, as much as I like the mission structure of the game,
the real appeal is smacking zombies about with some full blooded motion control: grabbing
an axe with two hands to bury it into a skull, or grabbing a walker with one hand while jabbing
a screwdriver into it with another – it’s a really meaty stuff. Oh, and there’s plenty
of fun touches – like breaking a bottle for a makeshift shiv or popping a spare cigarette
into your mouth (or offering it to dead bodies you come across). I like VR games that react
to your silly experiments and role-play and this ticks a lot of those boxes – just plan
some relaxation time afterwards, as it’s a really full-on experience. Kentucky Route Zero is the most Lynchian video
game I’ve ever played. I say that for three reasons: one, it’s a slice of abstract Americana
and an insight into the dark aspects of life in the United States. Two, it dabbles in strange,
temporal, and supernatural themes. And three, I’m not exactly sure how to explain what
it’s about. You’re a delivery driver for an antique
shop, on your way to an address that doesn’t seem to exist. Your only direction comes from
a gas station manager, who tells you to take the Zero, a mysterious road that operates
counter to the laws of reality. To get to the Bureau Of Reclaimed Paces, for example,
you need to drive until you reach The Crystal, and then turn around and drive in the opposite
direction. It’s like Google Maps voiced by William S Burroughs. You could describe Kentucky Route Zero as
an interactive fiction with dividing narrative paths, but I don’t think it does it justice.
I’m going to have a full review on the channel soon, but I think you’re safe to take this
ride without it: there’s nothing else like it, and it has to be experienced first-hand. Crikey. That’s it. That’s the entry. What
the hell is this game? Even Speaking Simulator’s menu screen knows it was a mistake. “Play,
Help Me, Who Did This” are your first three options all sliding down an absolutely huge
tongue. What have I let myself in for? Well, essentially, Dance Dance Revolution only you’re
moving a robotic mouth and have a tongue to steer too. Upgrades – that you do via mini
data drives hidden in THEIR TEETH – also allow you to later control things like smiling,
or raising an eyebrow. That’s every bit as terrifying as it sounds. You have to follow
the mouth arrows using your mouse, and then control the tongue using WASD and oh god all
of my teeth have been knocked out. The idea behind this game is to be a regular,
normal human. However, I’m sorry to say that actually you’re a robot and you’re
trying to fit in with the world. I’m actually surprised by how entertaining I found this,
despite getting horrified when all my teeth kept falling out because my tongue was thwacking
into them, it’s pretty funny. However, the more words you get wrong, the more your character
becomes borked and oh god did my ear just pop off? If the cat chefs of Monster Hunter World turn
by stomach, the food in Cook Serve Delicious 3 has me licking my screen. If you’re new
to the series it’s an arcade restaurant sim, built around juggling multiple orders
of food as customers patience wears thin and you begin to have a breakdown because you
just put guac on a chimichanga that was order plain. Fuck! Cooking itself can be managed
with mouse clicks, but it’s more efficiently played as a semi-touch type game, hammering
different keys to blast through recipes – or hitting face buttons on a gamepad. Every chef
develops their own tactic: some just develop muscle memory for certain dishes, others rely
on mnemonics to recall keystrokes for each dish. However you do it: when the dishes fly
you feel like a culinary god. This entry – in Early Access but already packed with hours
of campaign to enjoy – is more user friendly thanks to a chilled mode that removes customer
patience meters, and a new feature that shows upcoming orders so you can start planning
ahead. Of course, you’ll still find some way to botch it, leaving you shouting the
kind of language even Gordon Ramsey wouldn’t use. It’s fun, honest. Look at this deer. Look at this deer riding
a horse. Look at this deer stretching its neck out and hooking onto walls with its antlers
like a big, prehensile grappling hook. Now, look at this deer doing this thing with guns. This is DEEEER Simulator: Your Average Everyday
Deer Game. You’re the titular deeeer, and your sole objective is to wreak havoc on a
small city. You can topple buildings by repeatedly kicking them, drive vans on loop-de-loops,
and ride this giant, violent zebra that’s sat on top of a skyscraper. As you deal more damage, you’ll alert the
police force, which consists so far of some sheep constables, polar bears with cop cars
on their backs, and rabbits with nerf guns. My favourite thing to do, however, is enter
dash mode, which makes the deer do a tactical roll and become bipedal, sticking its arms
out like some hench brute and running about on its back legs with some visible speed movements
that make you look like a f**ked up reimagining of Sonic the Hedgehog. It’s in early access and that’s all DEEEER
Simulator is at the moment, but I’m… well, I’m obsessed with it. I need more. And,
there’s more coming. In the meantime, I’ll watch the game’s Steam store page like a
deer in headlights. The White Door is part of the Rusty Lake series,
a series of games that belong in an eerie and surrealistic world. This particular game
is about a guy who wakes up in a mental health facility. You play as Robert Hill, and you
have no idea what he’s doing there, and nor does he. The world is mostly black and
white, and every night when you dream you have a flashback to what life was like before
– where the world is in full colour. Robert is in this one room, and every new day gives
a new piece of information as to who Robert is. You have to go through the monotony of
following a checklist every day – wake up, eat breakfast, wash your face, have a check
up, do a memory test, and then have a session doing a recreational activity. It’s a point and click where you have to
get Robert to certain places, and then help him finish tasks. Sometimes that means being
rejected over coffee, getting fired, helping Robert brush his teeth, or figuring out various
puzzles. The split screen style of the art, and the soundtrack all make it easy to become
immersed in Robert’s world, despite it sounding pretty dull and boring, but learning more
of the reason why he’s in this facility and going on the journey of re-discovery with
him is really exciting. And those are our picks for January – obviously,
hundreds of games were released on Steam in this time, so if we’ve missed an absolute
gem, do let us know. An, as mentioned throughout the video, we’ve got loads of longer videos
of many of these games, so do check out the link in the description. If you enjoy this
or any video on Rock Paper Shotgun, please do subscribe to the channel and select that
little bell icon when you do, so our new videos reach you the moment they are released. Thanks
for watching Rock Paper Shotgun and I’ll hopefully see you again soon. Bye!