Hi my name is Chris and this is Battle(non)sense Over the past few years I have made several
videos about G-Sync and FreeSync where I explained how they work
and what you must pay attention to to ensure that your gaming experience benefits
from these technologies. So, with a variable refresh rate monitor you
no longer get tearing and games feel very smooth. Or at least they should feel very smooth. Since I made the first video on that subject,
I’ve got many messages from viewers as well as patrons,
who told me that they are not happy with their new
high refresh rate G-Sync or FreeSync monitor because even though they no longer get tearing,
games just don’t feel very smooth. So why is that? A variable refresh rate monitor eliminates
tearing by adaptively changing its refresh rate
to match the frame rate that the game is running at. Or in other words
these monitors will show you a new image as soon as they receive it from the graphics
card. That is as long as your frame rate is inside
the variable refresh rate range of the monitor, because when you play at 150FPS on a 144Hz
monitor then it simply cannot refresh 150 times per
second as there is a 144Hz panel inside your monitor. So, to get a tear free image
you must ensure that your frame rate stays inside the variable refresh rate range of
your monitor Which is why you simply cap the frame rate
at less than the maximum refresh rate of the display. However,
we do not only want to eliminate tearing, we also want games to feel smooth. And when it comes to that
then there is one little detail that many players miss. So how can we get games to feel smooth or
consistent. Let me show you something in Warframe. I think you will agree that this sounds very
consistent. Now how about this one. Even though I did not change the number of
notes, it does not sound right it stutters That is because I changed the pacing,
or the time between the notes. So, the inconsistent pacing is what makes
it sound wrong. Some of you will surely know where I am going
with this. To achieve a tear free and smooth or consistence
gameplay experience you must not only ensure that your frame rate
stays below the maximum refresh rate of your G-Sync or FreeSync monitor
you must also ensure that the monitor receives frames at a steady pace. So, what you must look at is frame pacing,
or frame time which tells you how much time there is between
the frames that get send to your monitor. To check that value,
you just have to download the Riva Tuner Statistics Server,
or RTSS which is also part of the MSI After Burner
in case that you want to get even more data like GPU and CPU loads. So, Inside of RTSS you
Enable Show own statistics go to
Setup And Enable the frametime history overlay Inside the game you can then see how consistent
or inconsistent the frame pacing and frame rate is. So, as you can see here,
There is quite a bit of variation especially when a lot is happening on your
monitor. This is why the game does not feel smooth
even on a high refresh rate G-Sync or FreeSync monitor. To fix this you must do 2 things.
First, you must lower a few graphic settings to increase
the minimum FPS. Especially in fast paced or competitive games
you want your frame rate to be as high as possible at all times
as more frames per second do not only result in a smoother gameplay experience
but also, less input lag. And second,
you must find an FPS value that your system can maintain even when there is a lot happening
on the monitor, as otherwise the game will stutter and fell
unresponsive in critical situations which you want to avoid. This process is a bit tedious
because you will start by selecting an FPS value for the in-game FPS limiter which is
slightly below the maximum refresh rate of your G-Sync or FreeSync monitor.
And then slowly decrease this value until you find one where your system can provide
a stable frame rate. It will take some time to find the best value,
especially in multiplayer games where your system might not be able to maintain the same
frame rate in all the game modes or on all maps. In games like Battlefield V you also must
use the console to enter a specific FPS value for the in-game FPS limiter
Because the setting inside the options menu does not allow you to do that, as it sadly
only provides a few presets. However, if you don’t want to open the console
and enter the FPS limit every time you launch the game.
Then you can create a user.cfg file inside the Battlefield V folder
where you enter gametime.maxvariablefps followed by the value. So, let’s say that you have found a frame
rate that your PC can maintain, but the frame times are still not as consistent
as you want them to be. This should remind you of that example I showed
you earlier in Warframe, where I just had to change the time between
the notes to make it sound wrong. This is where the FPS limiter comes into play. The limiter that is built right into the engine
of a game does provides the lowest input lag,
but not the most stable frame times. Depending on the game,
the engine and even the version of the engine,
you will see a difference in how consistent the frame times are when using the built-in
FPS limiter. Over the years I have tested many different
frame rate limiters. But only RTSS provides those perfectly stable
frame times while increasing the input lag by just one
frame. I have not found any other FPS limiter which
is able to do both. So, when I disable the in-game FPS limiter
– or select a very high value when the game does not have an unlimited setting
And then use RTSS to limit the frame rate Then you can see that I get perfectly stable
frame times and so, a very smooth gameplay experience
as my graphics card is now feeding my monitor with new frames at a very steady pace. If you still see spikes in your frame time
while using RTSS to limit your framerate, then you must either lower the frame rate
limit further or lower your graphic settings a bit more,
as RTSS cannot provide consistent frame times when your system is unable to provide frames
at the required pace. Now what if your system is unable to maintain
the same frame rate in all games you play. To address that you can add profiles inside
of RTSS And then set a different FPS limit per game
to ensure that your monitor receives those frames at a steady pace,
no matter which game you play. You could even click on the “Framerate limit”
text to toggle between framerate and frame time
limits, but entering a frame rate limit will do for
most players. So, to get the best experience you should
lower your graphic settings to increase your frame rate as slightly worse graphics won’t
bother you as much as when the frame rate drops to less than
60. And I recommend that you use RTTS to cap the
frame rate at a value that your system can maintain at least 95% of the time
to get those perfectly stable and smooth frame times. Also, even though I focused on G-Sync and
FreeSync displays in this video because that’s what the original question
was about you can also apply what I showed here if you
don’t own a monitor that supports a variable refresh rate. And that’s it for today.
If you have more questions then please leave them in the comments down below
and I will try to answer as many as I can. Also, massive shout out to my patrons for
their support, especially during times where my day job sadly
does not allow me to make as many videos as I usually do.
But it looks like things start to calm down again in the office
Which means less overtime and more spare time to work on new content. If you like the content that I release on
my channel and would like to support me then you can find a link to my Patreon in
the description down below where you will also find links to my social
accounts in case that you want to stay up to date on
the videos that I am working on. So, if you enjoyed this video then please
give it a like subscribe for more and I hope to see you next
time! Until then,
have a nice day and take care, my name is Chris
and this was Battle(non)sense