When it comes to people talking about the
Worst games of 2015, I’ve noticed that there are an awful lot of AAA games that pop up
on their lists. It’s understandable of course, we did certainly
have a unique year in gaming that lead to some very high highs, and very low lows. The thing is, people can’t always afford
those big budget games which means we have developers throwing games out left and right
hoping to get exposure. This leads to some mixed results and as I
waded through my games this past year, I often found myself entrenched in the bog of mediocrity,
much to my own dismay. I’ve made a list of ten games that sucked
me down deeper into mud threatening to consume my sanity completely. Let’s begin shall we? 10. Dark Sorrow is a game that I reviewed positively,
something I thoroughly regret now. It’s not that the game doesn’t have it’s
own merits of course. The artwork in this game is macabrely beautiful,
the soundtrack haunting, the story is somewhat thought provoking and it’s almost a textbook
example of a game I’d love. Unfortunately, the game falls flat due to
its writing which is a capital offense in a story based game. The biggest problem was the game’s philosophy
completely fell flat; it was using Immanuel Kant’s second categorical imperative,
The biggest problem was the game’s philosophy completely fell flat; it was using Immanuel
Kant’s second categorical imperative: Act in such a way that you treat humanity, whether
in your own person or in the person of any other, never merely as a means to an end,
but always at the same time as an end. “This roughly comes down to “never treat
people as a means to an end”, as a backdrop for the morality and the choices you made
throughout the game. It does provoke questions about morality and
at points the writing is solid, but the ending ultimately goes against everything the game
tries to teach you. I rated this game as high as I did in my original
review because I knew not everyone would be as critical as I was about the philosophy
and they may actually get something out of it. Learn to question it and then have an intellectual
discussion. I actually would like more thought-provoking
games like Tomentum out there, but the game’s writing ultimately condemns to the depths
of the bog. 9. Disappointing sequels seem to be a trend with
lists like these, and Finding Teddy 2 is no exception to this rule. Finding Teddy 1 was originally a mobile point
and click adventure game. This game borrows tons of ideas from things
like Castlevania, Metroid and Legend of Zelda 2, but it almost never makes itself stand
out from those games. There are some unique things like the singing
mechanic that our heroine uses to communicate with the other denizens of the world, but
it wasn’t enough. When you’re exploring the world, you’re
not exploring a living world; you’re exploring boxes with random enemies floating around. The game doesn’t know how to convey what
it wants you to do or where it wants you to go. Even classic Zelda games did better than this,
giving you more stakes and telling you a story with little to no dialogue. Finding Teddy 2 doesn’t. The combat tries to emulate those classic
games as well, but you’re never under any real threat, so any sense of accomplishment
from beating an enemy is lost. You can just hack at enemies for hours until
they fall over with no real strategy put into just how you attack. This game lacks what its predecessor had and
that was a heart. It relies too much on games of the past without
developing its own identity. It thinks pandering to our past sensibilities
will make us forget about how the game doesn’t bring anything new to the table, but this
just isn’t the case. 8. Ossuary
Ossuary is one of the few games I can’t imagine anyone giving a number rating to because
it’s such an enigma to me. It was mostly well written, the imagery and
atmosphere of the game corresponds with the story that’s being told, but the gameplay
is, quite frankly, very obtuse. There are puzzles in this game that you will
need to write down, and while that might sound great for older gamers, it goes about it in
the most unenjoyable way. It makes even those who enjoy the moon logic
from past adventure games scratch their head in confusion. Every puzzle is tedious and mind-numbing to
complete. The game’s entire screen moves with you
as you play (giving you a sickening feeling) which is only enhanced by the stark contrast
of colors, and it just drags on for far too long. It’s like being on a cruise ship stuck in
mud in the Sahara desert; it just isn’t as engaging as it should have been. If this game was story and story alone, it
would have been fine, but the gameplay they tried to add to it just didn’t work. It’s on this list because of just how poorly
it controls and how jarring the gameplay is compared to the beauty of the story. I’d love to see more from these developers
but only if they figure out how to make games first
7. . If there was one game I did not want to
put on this list, it was Animal Gods. I followed it closely during it’s Kick starter,
I was given an preview build, and told the Devs what they should try to fix before it
was released. Unfortunately it appears that my words fell
upon deaf ears. Unique graphics, an interesting story and
an immersive world aren’t the only things that a game needs to be played. It needs decent the gameplay but oh sweet
Christmas is it atrocious. Each level gives you a different challenge,
sword fighting, bow and arrow or teleporting to a safe area and they’re all so bad. The sword play takes far too long to kill
anything and unless you step into the path of the monsters, you’re not going to die. Same thing for the bow except it takes slightly
longer because the enemies move more. Just hit the attack button at the monster
and you win, it goes for both the bow and the sword. To top it all offevery single enemy is a damage
sponge so you’ll have to hit it a few times, watch it run away to an area you cannot attack
it until it comes back. The boss fights make you do the exact same
thing again but with more enemies. The teleporting thing thrusts the idea of
perfect plat forming on you and not the rewarding kind where you felt like you accomplished
something. Oh no, if you breathe wrong during these sequences
you will die and have to go all the way back to the last checkpoint. The worst thing is, it isn’t always your
fault either; you’re slipping and sliding all over the place to the point where you
might accidentally step on the invisible hit box for the death lines. Sometimes you can step almost right on top
of them and nothing happens and then sometimes you brush by it with your cloak and you die. The game is unfinished and I don’t know
why they put it out in the state that it did, but I do hope that they fix these issues in
future games. Terrablaster is a game about shooting things,
trying to achieve a high score, and memes. If you’re wondering why I didn’t start
this out more eloquently, it’ because this game has so little content that it doesn’t
deserve it. It starts you off with music so loud that
I pity anyone who used headphones to play this game the first time. The ship you control goes from moving blindingly
fast to being sluggish and unresponsive. You can just spin your ship around in circles
and shoot things and you’ll actually get fairly far into the game. And finally, when you die, it quotes a random
movie, meme, or joke at you that makes no sense in context. It tries to emulate Asteroids but doesn’t
provide any of the unique charm that the game that made it the classic it was. I know this game is only 1.49 on Steam, but
that doesn’t excuse howpoorly they executed what should have been a simple concept. Don’t waste your money on this, however
cheap it might be, it’s not worth it. 5. A Mobile game having problems transitioning
to the PC isn’t anything new, but it’s a shame to see Mimpi, a cute little mobile
game, to have so many problems. It’s a fun concept; dog dreams about crazy
thing and you adventure through those dreams. Mimpi didn’t make the transition to PC gaming
well; in fact, the game is unresponsive and nearly unplayable at times. It quickly because apparent that nobody playtested
this game before it made the transition, because there are a lot of things that are better
suited for a touchscreen. If you use a controller, you need to practically
mash it in order to get moving. If you use a mouse, you need to be careful
how fast you move because sometimes you might go rocketing into the side to your death. The game has a unique art style and you can
tell it has a lot of heart, but there’s no excuse for it to play this poorly, PC port
or no. What’s sad is that the mobile version is
actually quite fun and it shows just how little effort was put into the PC port.If you want
to play Mimpi, play it on your tablet, but stay away from the PC release. 4. Horror games have been flooding the market
as of late, and while it is nice to see a resurgence in the genre, I might be more reluctant
to see it, if games like Sylvio are what’s going to come out of it. As a game Sylvio seems unfinished. Some parts of it, like communicating with
ghosts, work very well while other parts, like fighting ghosts with screw gun just don’t
work. Sylvio tries to build itself up like this
atmospheric horror game with a rich, interesting world and then it makes you shoot a blob with
a screw gun or jump across platforms in order to get something. Sometimes the best mechanic in the game, the
Ghost Listening Mechanic, can lead you to your death because the hit box on the blob
isn’t defined so it could be in the next room and it just kills you out of nowhere
while the microphone is telling you it’s still 30 feet away. Or you have to deal with the clumsy platforming
mechanic that makes you jump around in an abandoned amusement park. It’s save points are also so heavily spaced
out that it becomes even more frustrating when you are killed by seemingly nothing and
you have to go all the way back to the beginning. Sylvio is just an unfinished game that tries
too hard to be serious when it’s asking you to shoot potatoes at shadows. 3. On paper, The Weaponographist seems like a
slam dunk of a game due to its similarities to The Binding of Isaac. Problem is while it does have the creativity
of the Binding of Isaac, it doesn’t have any of the gameplay. Playing the Weaponographist is similar to
your first time ice-skating; you slide haphazardly across the ice and hope that you don’t collide
into someone that will kill you. What makes matter worse is that your character,
Doug Mcgrave, is using weapons so not only do you have to fight against the slip and
slide controls, but you have to mash the attack button wildly as you do so, hoping that you’ll
land some form of damage on the swarms of enemies who seem to be very well adapted to
the icescapes they live in. It has tons of referential jokes too that
just gets grating, like you’re watching one of the Epic Movies on repeat and there’s
no way you can turn it off. You’re listening to the same jokes, fighting
with the same controls, collecting the same currency, stuck in the same environments over
and over again with barely any variation. It’s like the definition of insanityl doing
the same thing over and over again expecting different results, that’s what the Weaponographist
is. 2. You know, if you told me at the beginning
of Red Goddess: Inner World’s Kickstarter that they would have released an unresponsive,
boring, poorly written, horribly marketed and buggy piece of bog mud, I probably wouldn’t
have believed you. I would have said, “it can’t be that bad.” Then I played the demo which barely worked,
and tentatively I thought “Well it’ll get better.” I was so very wrong. Its art is great and inspired but just everything
else just doesn’t work for the PC release. The game crashes constantly on multiple computers,
it has frame rate issues, The narrator is not implemented well and he becomes very annoying
very quickly, The combat and movement controls are akin to wearing concrete shoes while trying
to perform somersaults, the graphics are so scaled back that it makes the map nearly unreadable,
and sometimes you have to slam your fingers down onto the controller or mouse in order
to get it to work. I was told that the PS4 release was better
and that’s fine, but the PC version is still a steaming pile of carrion roasting in the
sun. If you’re going to release on more than
one platform, all of your releases should at the very least be stable. 1. The Last Dogma. That game’s name alone should tell you just
what sort of trouble you’re getting into when you decide to play it. Or in my case, when a mysterious developer
finds my personal email address and asks me to review this game. While unsettled by this, I did agree since
I didn’t have anything on my schedule to review or write about. What I was rewarded with was by far the worst
game I had ever played. The game introduces itself with a mind numbingly
long (yet skippable) cut scene telling you of the game’s story, and you are given a
note happily telling you that The Last Dogma has a complex story. And, if you don’t understand it, have no
fear: the developer has made a Steam discussion page just for you. This page has since been taken down and can
be found on the developer’s blog, but it gives an explanation of the game. The game claims to be a black comedy and a
social satire, all while throwing Christian Cannibalistic cults in there, with daemons
who claim to be controlling you and a terrible time travel storylines run amok. Most of the “cut scenes” are comic book
pages that you have to flip through individually and it just rips you right out of the game. It tries to emulate classic horror adventure
games, but the story does not reflect that, it’s actually funnier than anything else. You have a gun, but you don’t use it until
halfway through the game where you’re treated to people dying in over the top explosions
of blood. What was even the point of giving us the gun
if every human just absorbs all of the bullets? It also decides to give you a fake blue screen
of death, adding insult to injury considering just how many times this game will crash. The story tries to be deep and meaningful,
but it’s like the developer took a bunch of different ideas and threw them all in a
blender, hoping to get something worthwhile, but it turns out to be a complete and utter
mess. There’s no consistency in the story telling
and it just goes all over the place to point where telling you about it in depth would
drive me to madness. In fact, this is the only game on this list
where I just left it running while I walked away from my computer and outside to watch
the rain fall from the sky hoping that it would give me some sort of answer to who thought
this game was a good idea. To make it better, The Last Dogma is the only
game where I’ve had my screenshots banned from Steam because they were considered “inappropriate.” Want to know what they were? Here they are: *Shows Screenshots* I wasn’t allowed to post certain things
after this happened and while I’ve gotten those privileges back, I’m still fighting
with Steam to get the screenshots back up. The Last Dogma isn’t just bad, it’s atrocious. It tries to be an intellectual game, snubbing
all of those who don’t understanding it, but guess what? People don’t understand it because the game
is so mind numbingly bad that you could have just written your precious story out on a
wall at a local grocery story and it would have had the exact same effect as this game
did. 2015 hasn’t been a bad year for gaming,
with games like Bloodborne, Life Is Strange, Stasis and Dropsy all being released this
year. However, they make games like the ones I mentioned
stand out all the more. You’re welcome to play the games on this
list, but I wouldn’t recommend it. There are far better games out there, maybe
some you haven’t heard of. So take a chance and go for it, or maybe wait
until my next video where I talk about some great games from 2015.